Greetings Founders, and welcome to the 63rd CardLife DevBlog! We’ve been squashing lots of bugs this week in anticipation of our next big update and I have lots of news to share with you.
New Drops, New Creatures, New Recipes
Now that we have added the new world drops, creatures and recipes the game feels a lot more involved. Crafting now feels like you are actually collecting the resources you would need to craft that item rather than just having a single material recipe, which makes the game feel much more rich.
The world is now a lot more deadly with the introduction of the new creatures both above and underground - but fortunately Mike and Alessio have been hard at work and you can now equip a full set of armor to help you fend of these beasts. Tools and weapons also now have durability and after extensive use, they can break. So make sure you have spare tools on you when you go on a long expedition or your survivability will be significantly reduced!
The Forge and Furnace are now key parts of crafting with the Furnace allowing you to smelt ore into ingots and the Forge allowing you to craft metal items. You will still be able to craft all wooden or stone items through the inventory though.
With the permission system you can now claim your own space and share it with your friends, so only you and your buddies can build there. This will also prevent those pesky creatures from spawning too. Friends will then be able to build with you, share resources via crates and access the building.
When’s the patch coming?
With great updates comes a great amount of bugs… This long awaited update has so many changes and during testing it became clear to us that we needed more time. So unfortunately we won’t be releasing the update this week but the fixes are going really well, so the plan is to release hopefully next week.
Silver lining though, the server wipe will take place later and you can keep your buildings and items longer. :)
Some other news
This week was spent with finishing the update. When I walked around the studio today asking for inspiration about what everyone was working on, everybody replied “bugs” - so instead of trying to write about something new, here is a Golem getting ready for the release:
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As always if you have any feedback, questions or comments please feel free to contact us at any of our social portals: Facebook, Twitter, Reddit, Discord, and our very own Forums.
Cheers,