Greetings Founders, and welcome to the 62nd installment of the CardLife DevBlog!
Congratulations Sam
First of all, a big congratulations to our Community Manager Sam on the birth of his first child. He fled the office yesterday to be with his family so I get to do the next couple of DevBlogs. Sam, if you’re reading this then congratulations from the whole team and enjoy your time off with your family!
The New Producer
Since I get to write the next couple of DevBlogs for you guys, let me introduce myself. My name is Csaba and I am the new Producer on the team.
Some of you might already know me from Discord or from the forums where I try to collect all your feedback about the game and I would like to take this opportunity to encourage you all to keep doing it! It’s great to see how involved some of you are and to speak with our players directly.
When I am not digging through the forums or Discord my main task is to make sure the project is delivered on time and according to the requirements and standards of Rich, our Co-Game Director. Or getting the occasional late night food for the team. :)
The long awaited update...
For the last week the team has been working hard to finalise and get ready our next update. So let’s dive in and see what to expect. There is no exact date yet, but we hope to launch it sometime during next week.
The Goblins, Imps, Raptors and Prototype Golems are all trained and ready to take over the CardLife world so expect to encounter more enemies and dangers. Using this chance to work on creatures, Cian has improved the pathfinding of the them so hopefully there will be less creatures stuck on obstacles.
Mike & Thor were busy creating all kinds of icons for the new resources for the game and a lovely Clothing Rack which will be used alongside the Forge and Furnace. The Clothing Rack might not be coming in the next patch, but the Forge and Furnace are raring to go!
We also introduce two new attributes, armor and resistance. Armor will help reduce the damage you take from creatures during a fight and resistance will allow you to have a chance to completely negate all damage from an attack. The creatures have also inherited these two new stats.
Elite creatures are now introduced to the world, but they will be very rare and hard to find. Killing one of these creatures will cause a Creature Soul to drop which you can then equip to gain some additional stats - currently this just includes armor and resistance, but in the future it will also give you health, stamina, mana and other secondary stats like critical chance. So to those of you who run into one of them, well… the best of luck to you sir!
Server Reset
With this new update we will also reset all the servers and clear all the data. This means that all the creation, buildings and items in your inventory will be cleared and only items from age one will be available. Sam touched on this in the last DevBlog so please head over there if you want more information.
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As always if you have any feedback, questions or comments please feel free to contact us at any of our social portals: Facebook, Twitter, Reddit, Discord, and our very own Forums.
Cheers,