DevBlog

DevBlog 71 - Do You Even Enchant, Bro?

Greetings Founders, and welcome to your regularly-scheduled CardLife DevBlog! We’re all working hard on getting Age 2 ready for you, which means I’ve got plenty to share this week.

We’ve been excited to welcome our new coder, Claudio, to the CardLife team! Claudio hails from Italy, is a big football fan and has a huge passion for games, from sports sims to puzzlers. He’s already working on implementing his first feature to the UI of CardLife, so we’ll have plenty more to share on that soon!

Now, onto what we've been working on this week. It's worth mentioning that not everything in this dev blog will be out in the next release - we'll have a more concrete list for that as we get closer to the date.

Spider Animation

We gave you the first peek at the new Corrupted Spider in last week’s dev blog, and today we’ve got a creepy animation to share! Matt’s been working on getting the eight-legged monstrosity moving - you’re going to want to turn and run when you see this scuttling at you!

 

Sentinel Golem

Another creature coming to the underground environment is the Sentinel Golem. An age 2 creature, this guy will be a stronger variant of the Prototype Golem we all know and love, and will be one of the most powerful presences in all of CardLife at the time he is implemented. He’s going to be found in the lower mantle with other Age 2 creatures.

The Sentinel Golem is, visually, a more technologically advanced version of the Prototype. It’s got a more machine-like shape and a somewhat less humanoid silhouette, giving it a distinct, almost otherworldly appearance. With one of these potentially looming out of the dark at any moment, mining for Age 2 resources is going to be a dangerous pursuit.

Integrating Combat 2.0

Alessio has been continuing to work on adding depth to the combat system, with creatures and player characters both receiving multiple attack animations to go alongside the varying cooldowns we previously revealed. With more than one attack for each participant, varied cooldowns, and yet more stat boosts being applied to accessories, combat is going to be significantly more dynamic once we’re ready to release these changes.

Enchanting Table and Clothing Rack

This is a very cool new feature - all those sweet customised weapons you’ve made will soon be even more powerful as you’ll be able to add enchantments to them. This table will be available for crafting, and once it’s in your base you’ll be able to apply stat boosts to weapons, tools and accessories. This will add yet another variable to combat encounters, with each player having more individual gear to bring to a fight.



Another new addition to your base will be the clothing rack - which really acts as a tanning rack for creating leather items. We’ve previously shared a picture of the rack, but here’s another shot of how it will appear in-game;

 

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As always if you have any feedback, questions or comments please feel free to contact us at any of our social portals: Facebook, Twitter, Reddit, Discord, and our very own Forums.

Cheers,

Sam, Community Manager