Hello Founders and Vanguards!
CardLife launched on Steam just 24 hours ago and we've had some lovely comments, some constructive criticism and quite a few bugs reported! As we've stated repeatedly, we view Steam Early Access as the next step in our development journey and we are embracing all comments to help us make CardLife better!
General Network Improvements
First off, we've seen many complaints about server performance online. We are also working on improving our network infrastructure to decrease lag for all those playing online. This is a priority for us to improve the core gameplay experience. We massively appreciate the patience of our players who have come across some of these issues. Do know that we are all working very hard to take on your feedback to make the best game we can.
Secondly, we've noticed that there have been some issues with our servers in select regions. Most notably in Russia as we've recently found out that certain IP addresses for Amazon Web Services (our server provider) are automatically firewalled. This has led some Russian players to fail to connect to our servers and see the server list in-game. We are currently thinking about offering ways for players to connect to CardLife via an alternate server provider and we hope to share good news with you on that front, next week.
Offline Mode
This has always been something the CardLife community has requested and we're happy to confirm that we're working on adding the ability for you to play a Single Player version of CardLife offline. We have seen lots of requests about this from the Steam community as a whole and, coupled with the reports of players having issues connecting to servers and seeing increased lag, it's jumped up our priority list.
Development for Offline Mode is still in an investigatory phase but it's clear there is demand out there for it, so we'll be delivering that as soon as humanly possible. It's going to be a big job so we don't have a time-frame for its introduction yet, but when we do we'll update you all as soon as we can
Hunger System
Another common piece of feedback we see is that hunger currently decreases way too fast, so we want to make some changes to this system. The first change is that we will significantly reduce the amount of hunger that is used for when a player is walking. We will also be increasing the amount of hunger you receive from eating berries. Of course more changes and refinements to the core game experience will come, we appreciate the initial wave of feedback from all players during our first day on sale! These changes will go live in an update launching tomorrow morning (UK time).
Steam Community Screenshots
Each week we want to highlight the best screenshots made by the community! All you need to do is post a screenshot on Steam using the screenshot button (Default is F12). These can include a complex structure that you have built or seen, a cool looking weapon or even an image which has a cool story attached to it!
So far we've had some great screenshots come in from the community!
The first is an incredible structure seen by HaynezC, We're not sure if they built this, or saw it on their travels. but it is still very impressive!
Squischi has made the Keyblade from Kingdom Hearts! Well, sort of...
Blue has made a ripped elf man with a creepy face:
Kasu-chan (InuKasuka) has made an adorable cat person!
Users have made some amazing pieces of art and we've not even touched on the modding functionality of CardLife. If you created or have seen something amazing within our servers you should share it with us and the rest of the community in either the CardLife Steam forums or the Official Forums.
That's it for now! Expect a new build with the hunger fixes to be deployed tomorrow and we'll share with you more news on the changes to our network infrastructure and progress of our offline mode as soon as we can.
UPDATE 11/10/2018:
The Hunger system changes are now live in-game. Let us know what you think of the changes via the Forums, Twitter and Facebook.
Thanks all!
Andy - Comms Manager