Hello and welcome to the 27th CardLife DevBlog,
Unfortunately no patch this week as we have all been super busy working on larger features. Anyway here’s what we have been up to:
New Coder - Optimisation
We have welcomed a new coder (Neil) to the team which is always exciting. He is massively experienced and he is going to be solely focussed on making our terrain generation super fast. He is also going to be looking into any terrain glitches we currently have such as the gaps in the world. This is going to be really important for us as a team as it means we have a dedicated coder looking at the optimisation of the game full time. It also means the rest of the team can focus solely on gameplay.
Ongoing Work: Caves & Ores
Which leads me onto Caves & Ores. Ed has made good progress already and we now have strata materials (which is a mixture of different Dirts and Stones) in our local build. He has now begun working on adding caves to each different strata layer with the density of caves increasing the deeper you mine. Once caves have been added, he will begin to add other materials to the world in the shape of cool interesting ore veins that you will be able to mine for resources.
Ongoing Work: Crafting & Inventory
Brian has finished his work on the backend of crafting and has now begun to implement the inventory and crafting screen. I am really looking forward to this as it always feels like a real game once you have an inventory in there :). It’s also getting one step closer to adding a core element to the game. As you can probably tell all the features we are working on at the moment all tie into the crafting system and hopefully in the near future you will be able to mine ores in the world and then use those materials to create your own tools via the CTD system.
Ongoing Work: Death and Respawning
As I mentioned last week, Alessio was working on the Hunger system and as part of that he has now started to implement death and respawning. Death by itself is fairly simple but there are always other aspects that we have to take into consideration, such as what that death will look like to another player, what will you drop when you die and what’s the flow of respawning your character into the game world. So we sat down this week and discussed all the elements of the design and began work on the code and visuals of death. As a side note temporarily you won’t drop your tools when you die as you have no way to replace them. But the end goal is that if you die you will drop everything you currently have equipped or in your inventory - so death will have a major effect on the game.
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As I mentioned above we have been super busy this week as it’s the Easter break starting tomorrow so I wanted to take this opportunity to wish everyone a Happy Easter and a heartfelt ‘Thank You’ for supporting and being a part of CardLife.
As always if you have any feedback, questions or comments please feel free to contact us at any of our social portals: Facebook, Twitter and our very own Forums.
Cheers,