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DevBlog 11 - Another week, another DevBlog...

Hello and welcome to the eleventh CardLife DevBlog,

This week we are returning back to the standard format of a weekly update:

The Pursuit of Perfection

As I mentioned in DevBlog 10 we have been looking through the Voxel Farm source code in order to improve the combining of meshes for when you place down material and dig. This is not a small task and Brian and Ed have been beavering away at making this work. From what I have seen so far the results are really promising and we are starting to get close to have perfect cuts within the terrain.

Connect the Dots Crafting

Aldo has finished work on the CardLife shader and has now begun to code the Connect the Dots crafting system. This is something that is really unique to our project and I can’t wait until we have something we can show you. If you want to read more about it you should check out DevBlog 10 if you haven’t already where I go into detail about the system.

VFX

Mike has begun work on the visual effects for the game, specifically the digging/mining effects. This is really important as it will show you what you will be digging plus the progress of your dig. I’ll see if I can grab a gif of this and post it out when we have something to show.

World Terrain

This week I have been looking into our terrain pipeline of how we are going to create our landscape and then get that from whatever program we use, into Voxel Studio and then into Unity. We have quite strict requirements on this as we need to make sure the landscape is both of a suitable size and can have interesting features added. Now as we aren’t a large team we need to make sure this pipeline is efficient as possible and gives us the greatest return in gameplay. At the moment I have been investigating World Machine, a third party landscape generation tool which looks really positive on the surface but I need to get my hands stuck into it for a while.

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As always if you have any questions or comments please feel free to post on either of our social spaces (twitter, facebook, forums) and I will get back to you.

Cheers,

Rich - Lead Designer