Hi all, in this major CardLife update, the changes we have made are intended to not only give current players new goals to reach for, but will also offer a clear progression path for all new players joining CardLife. This will also allow us to accomplish an important goal of ours, which is coming out of Early Access and moving CardLife to full release.
List of features:
Voxelizing Water: Water has been updated, allowing players to collect it and place it just like all other terrain in game.This means water will act differently to how it has done up until now.
Any buildings that were made under water will now need to be mined down to.
Raiding: On PVP servers, we have implemented Raiding. The implementation is simple but effective.
On PVP Servers, player structures can be destroyed allowing enemy players to enter your buildings and therefore open your chests, taking all the resources within them. If players decide to destroy the chests instead of looting them, the items contained within the chest will be destroyed.
All items that are categorised as “static” can be destroyed, eg chests, walls, statues, beds, crafting benches etc, destroying any of these “static” structures will not give players rewards, they will simply allow entry in to player houses.
PVE Servers: A few changes will be coming to PVE servers only, the first change is that all players will be visible on the map, and will be represented as “pink” dots.
On PVE servers all doors can be opened by any player. The major difference between a creators door and a normal door is that the creators door adds a symbol to the world map.
Exclusion Zones: Reduced from 15 meters to 5 meters in all directions around a structure, this will free up more space for players to dig.
This change will also make it clearer for new players, as many find it difficult to know where to build currently, as there can be a large gap between other player structures and where players can finally build.
Performance Increases: We have recently upgraded to the latest version of Unity, this update brings with it some bug fixes and more importantly, some major performance optimisations.
Improved 3rd Person Camera: We have improved our 3rd person camera (F8 to switch to 3rd person), which means its functionality has changed slightly.
The Camera will no longer go underground when looking directly up. This also means players can no longer use 3rd person to look through walls.This also means that when players are standing still, they will be able to swivel the camera to look at their character from the front (which is currently not possible).
Monster Spawn Point Adjustments: Spawn points have been adjusted for all creatures, moving them to areas of the world based on the Age difficulty of that creature, this is due to changes made to the ages of a variety of creatures.
This means that all Age 1 creatures will spawn on the southern side of the island, all Age 2 creatures will spawn on the Eastern side of the island and all Age 3 creatures will spawn in the top western side of the island.There will be some crossover near the boundaries of these areas, but the crossover will not spread far.
Creature Re-balance: We have buffed a significant amount of creatures. This will provide more of a challenge as players progress through the ages.
New Items up to end of Tier 3: We will be adding in a variety of new items to give players progression all the way to the end of Age 3, this will include a full set of Bows and Crossbows, Armor, Accessories and Construction pieces.
Each new item will be roughly 1.5x more powerful than the level before, allowing players to defeat the next level of creature difficulty.
Quests until End of the Game: With the Re-balancing of progress that is going live in this build, we are also adding in a new set of quests. These new quests will allow players to go from the start of the game all the way to the “end” of the game, which will be defeating the highest level creature in Cardlife.
Official Server Re-Hosted: Before the update we will be switching server providers for our official servers, from AWS to OVH. This means that the Current Asian and Australian servers will be moved to North America and will be re-named to reflect this change. This will not effect the contents of the servers, all structures and player progress will remain the same.
Players wishing to host their own servers will not be affected by this change, this will be especially useful for Asian and Australian players affected by the OVH move. As the service that players use for self hosted servers is Photon, this means that ping will remain the same on self hosted servers after we make the move to OVH.
Minor Changes: New image added to Equipment screen, removal of “resistance” stat from armor and creatures,
Bugs: Bedrock Void removed, Terrain Generation is no longer slowing down.
Look out for this build coming at the end of February.
All the best
LuisJammer