News

DevBlog 75 - Age 2 Is Here!

Greetings Founders, and welcome to your regularly-scheduled CardLife DevBlog! It’s been a hotly-anticipated update, so I’m very pleased to share the news that Age 2 of CardLife is here! Next time you log in, you’ll find all the Age 2 content just waiting to be explored.

 

Patch Notes

We went in-depth on what each of the new features entail last week, but here are the full patch notes for everything in this latest release;

New Features and Additions

  • New Crafting Tables;
    • Enchanting Table (for customising items)
    • Clothing Rack (for crafting leather)
  • New Creatures
    • Deer
    • Stag
    • Lizardman
    • Lizardman Berserker
    • Corrupted Spider
    • Goblin Savage
    • Sentinel Golem
  • Age 2 Tools
    • Mechanical Drill
    • Mechanical Digger
    • Mechanical Chopper
    • Mechanical Shear
  • New Age 2 Armor and Weapons
    • Knight Armor set
    • Scimitar
  • Melee combat mk 2
    • New attack animations for player
    • New attack animations for enemies
    • Attack cooldowns for enemies
    • New combat health bar for targeted enemy
  • Accessories added. These will act as modifiers to character stats e.g +100 HP
  • Souls have been rebalanced. These are the equivalent of ‘levels’ and will allow you to increase your base stats e.g +10% HP
  • Crystal Clusters now spawn underground
  • Armor durability added
  • Elite creature world VFX to distinguish tougher enemies
  • New creature drops: Rugged Hide, Rugged Leather, Rugged Leather Strips
  • Player character run animation / holding weapon breathe animation
  • Red text added to show which ore requires more advanced tools
  • Ores now glow in order to be seen in the dark
  • Fixed exploit of mining softer material around harder ore to gain from the harder one
  • Implemented Voxel Fragments - when mining between two units of a material, fragments of one unit can break off and be collected. The UI will show progress towards a ‘full’ unit of these fragments.
  • You can now add add pins to the map
  • You can now move with "WASD" while the map or inventory is open

Bug Fixes

  • Digging through soft ground could yield harder ores
  • Flora was respawning indoors
  • Customising the top of a crate could result in the top surface being upside down when placing it
  • Floor and Ceiling Torches are now made from wood
  • When joining a multiplayer server, the loading screen could get stuck at 74%
  • Creatures were occasionally stopped from spawning
  • The forge would sometimes float
  • The Prototype Golem needed a Space between its names
  • Random stalls when walking around
  • Could not place permission console
  • The wrong position of some items (tools, weapons) resulted in them being invisible when held in the hand
  • Caves did not get darker when entered
  • Moving items around in the inventory was broken
  • When you die the menu did not work
  • Placement validation not working correctly


How does all this work?

 

Let’s hop in the way back machine and revisit our earlier explanation of how Age 2 creatures fit in to the structure of CardLife - this is our original explanation from Dev Blog 70;

It’s worth explaining the age system and how it relates to the fauna of CardLife. As the game stands, we have age one creatures implemented, like so;

 

Age

Surface

 

Upper Mantle

1.1

Wolf

 

Imp

1.2

Bear

 

Goblin

1.3

Raptor

 

Prototype Golem 


However, the Raptor is actually set to be a Jungle Biome creature, along with the Lizardman, and the Lizardman Berserker, so it should look like so;

Age

Surface

 

Upper Mantle

1.1

Deer

 

Imp

1.2

Wolf

 

Goblin

1.3

Bear

 

Prototype Golem

       

2.1

Lizardman

 

Corrupted Spider

2.2

Lizardman Berserker

 

Goblin Savage

2.3

Raptor

 

Sentinel Golem


The result of this will be, effectively, slight buffs to the wolf and the bear to reflect their new status in the hierarchy of age one. As the Jungle Biome isn’t implemented yet, the new surface creatures will be joining the existing lineup on the surface all at once, in the Forest Biome. The underground creatures are all currently in the right place, as the different stratas represent a new biome - the deeper you go, the tougher the enemies you’ll find.


 

It’s a massively exciting time for CardLife, and we can’t wait to see how you all get on with the new content. Be sure to share your thoughts with us on all the usual channels, and remember - your feedback is vital to us making CardLife the very best it can be!

See you next week, when we can start taking a look at what’s next for CardLife, now that we’re in Age 2!

 -----------------------------------------------------------------

As always if you have any feedback, questions or comments please feel free to contact us at any of our social portals: Facebook, Twitter, Reddit, Discord, and our very own Forums.

Cheers,

Sam, Community Manager